Drawn, not templated.
The design bible — night geometry, Swiss proportion, one accent, and motion laws from Apple HIG + Material 3. This page + Admin → System are the design system. Agents implement it via skills/design-system/ (immersive-motion · retro-futurist-graphics · design-proportion · stat-story-ui). Narrative voice: skills/narrative/entropy-worldview.
deep black ground
every surface — blur 26 · saturate 180 (rev 9.5)
cool edge + specular top — never warm
cream — type & linework
secondary voice
Swiss yellowish paper — no orange signal
retained in system — no longer paints surfaces
the red trial (rev 7.1)
the warm surface — replaced by black glass
MAJOR / MINOR = 61.8 / 38.2 · SPACING SCALE: 0.382 · 0.618 · 1 · 1.618 · 2.618 · 4.236 REM · FIGURES SERVE PARAGRAPHS (≤38% VIEWPORT) · SIZE SERIES ÷1.618 · OPTICAL CENTER: MORE AIR BELOW
Statement 700
Body 400 — cream on ground, max 58ch, whisper for support.
MONO 0.72REM · 0.12EM TRACKING — FIGURE LABELS, KICKERS, CAPTIONS, SERIALS
CROSSHAIRS · DASHED SURVEY RINGS · DIMENSION LINES · REGISTRATION CORNERS · AXIS TICKS — FAINT (.2–.4), ONE OR TWO PER COMPOSITION
// note Containers hold content. Instruments read it. Frame with hairlines, annotate with mono, take one measurement in red.
SVG / GRAPHICS ONLY · SKILL · retro-futurist-graphics
Purpose over spectacle. Continuity over jump cuts. Motion optional (prefers-reduced-motion). One idea per moment.
DURATION · INSTANT 0–90 · FAST 150–200 · STANDARD 250–320 · EMPHASIZED 350–450 · SCENIC 600–900 · CINEMATIC 900–1400
EASING DEFAULT · cubic-bezier(0.22, 1, 0.36, 1) · FORBIDDEN · heavy parallax · motion-only meaning · attention loops · hover-only story
SKILL · immersive-motion · ALSO IN ADMIN → SYSTEM → DESIGN BIBLE
NO METALLIC RIM · NO GLOW · NO CREAM UNDER-EDGE · HOVER = BRIGHTNESS ONLY