Zoom out first.
The problem you're handed is rarely the problem. I map the whole terrain before touching a single part — the real leverage is usually upstream.
DAVID · MY WORLD
Industrial design hands. Systems mind. This page is the personal map — how I got here, how I think, and the world I work inside.
From objects to relationships. From parts to wholes. Skip to the map →
scroll the story · or jump to the map ↗
Industrial design taught me to obsess over the things you can hold — the draft angle, the parting line, the way a handle asks to be gripped before you ever think about it.
It taught me that form is an argument. Every radius, every material, every tolerance is a decision defending itself. You learn to see intention everywhere — or the lack of it.
// note A well-designed object doesn't need a manual. A well-designed system shouldn't either.
A chair is never just a chair. A company is never just an org chart. Keep scrolling — pull one apart.
scroll — your scroll is the explosion ↕
Run the exploded view on a company and five layers fall out: the environment it stands in, the culture it breathes, the people who animate it, the processes they move through, the tools that amplify them.
The org chart draws the boxes. But everything you actually feel — as a customer, as an employee — is produced between the layers, on the vertical line. That's when I became a systems thinker: someone who designs the relationships, not just the parts.
The problem you're handed is rarely the problem. I map the whole terrain before touching a single part — the real leverage is usually upstream.
You don't push a system into behaving — you tune its loops. Small, well-placed changes beat heroic effort every time.
The designer in me refuses to let an idea stay abstract. Sketch it, prototype it, put it on the table — shared objects end circular debates.
Every solution creates the next problem. I ask "and then what?" until the answer stops surprising me — that's when a design is ready.
I operate at the seam between physical and systemic — where products meet the processes, people, and incentives that make or break them.
From napkin sketch to production intent — objects and interfaces that explain themselves, built for an economy that buys feelings, not features.
Making the invisible visible: mapping how value, information, and friction actually flow through an organization.
Redesigning the machine that builds the machine — workflows and services tuned like products.
My quiet superpower: standing between engineers, executives, and users — and making sure they're building the same thing.
What you've read is the map's first layer. Underneath: an explorable map of how I actually think, and the rooms that open when you plug into the system.
MAP
An explorable system map — the five essentials of systems thinking, the creative engine of design, and the seam where I live.
enter the map →LINEAGE
Twelve minds across twenty-four centuries — how we learned to see systems, from antiquity to the modern age.
open the timeline →◈ MEMBERSHIP
Members unlock the deeper rooms in My World, the dashboard, and the open questions on my workbench. Takes ten seconds. Costs nothing but curiosity.
Two hemispheres — systems and design — and the seam where I live. Click a node to step inside a room.
CONSTELLATION
◇ click a node · ◈ locked rooms open when you
Maybe that's you. If you're building something complex and want it to feel simple, membership is free.